It may be disabled when installing or after installation. Freeware Ads = Download Free software but supported by advertising, usually with a included browser toolbar. Free software Trialware = Download Free software and also open source code but some parts are trial/shareware. Free software = Download Free software and also open source code also known as FOSS (Free and Open Source Software). Freeware Trialware = Download Free software but some parts are trial/shareware. RECENTLY UPDATED = The software has been updated the last 31 days. NO LONGER DEVELOPED = The software hasn't been updated in over 5 years. Type and download NO MORE UPDATES? = The software hasn't been updated in over 2 years. Version number / Beta version number / Update version number and when it whas released. Sections/Browse similar toolsĮxplanation: NEW SOFTWARE= New tool since your last visit NEW VERSION= New version since your last visit NEW REVIEW= New review since your last visit NEW VERSION= New version Latest version Bink can also handle bad input data - it just keeps chugging along until the input data gets better again. The fact that it ships in so many games makes it better and better - it just doesn't crash. We have 16 different modules for sound playback on the various platforms.īink is super robust. It uses SPUs on PS3, VMX on Xbox360, SSE 2 on x86, massive assembly optimizations on Nintendo DS, etc.īink includes sound support for every platform it supports. You don't need to license another codec for your audio.īink can play many audio tracks at once - this allows the playback of 5.1 and 7.1 sound tracks (on supported platforms) as well as optional language tracks where you can turn on and off a language based on the system setting.īink runs on every game platform and is customized to take advantage of each one. Epic supplies pre-written Bink support for the Unreal Engine, for example.īink has a VBR psycho-acoustic based audio codec capable up to 15:1 compression built-in. You can use the same API and data files on 14 different platforms.īink runs on most game engine middleware natively. You don't have to worry about a simple video codec hogging all your memory.īink runs on every platform. In some cases, up to 16 MB less than other codecs. It's fast enough to use for in-game videos, as well as cut-scene videos.īink uses as little memory as possible. In some cases, up to 10 times faster than other modern codecs. Just one small library and you are good to go - there are no external installation or dependencies.īink is super, super fast. Using Bink is like using a codec that you wrote yourself.īink is completely self-contained - it needs no special system software, it needs no other audio codec, it needs no other surrounding architecture. Your game is always in control - there are no callbacks or other difficult-to-debug constructs. Bink will always make the best possible video for your data rate.īink's SDK is simple and powerful. I have found one weakness: It doesn't seem to support AVI compression and doesn't know about OpenDML AVIs, so file size is limited.Bink videos look amazing! Bink can scale its data rate from 1200 kps for 1280x720p videos down to 75 kps for Nintendo DS videos. It's thus the only tool for ripping videos from many, many modern games.īut that's not all! somewhat surprisingly, the tool can also convert between any format it knows it can be used to convert from QuickTime to AVI and back.Īlso, in case you are using the RAD toolkit in your games (and got license for those), the program can encode your video in Bink and Smacker formats. This means that if you see one of those video files in games, you can use the tool to convert the file to AVI. Smacker was a very popular 256-color video codec used in zillions of computer games Bink is its successor that works in truecolor world, and is also gaining some popularity. RAD Video Tools is a very interesting program, for a couple of reasons.įirst, it can operate on Bink and Smacker formats (*.bik, *.smk) developed by RADGT. A freeware utility by RAD Game Tools () for Windows.
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